Hnefatafl, also known as Viking chess, was a strategic board game enjoyed by the Vikings from as early as the 4th century CE. The game originated as a Norse pastime but was also an important part of Viking culture with religious and symbolic meanings. While the exact rules of the original Hnefatafl are unknown, modern research and archaeological evidence have provided insights into how the game was played in Viking times based on similar strategy games of the period. This article discusses the history and origins of Hnefatafl, reconstruction of the gameplay based on academic study, and variations of the rules that have developed its revival today.
Origin and History
Hnefatafl is believed to have descended from the Roman board game Ludus Latrunculorum, which itself may have evolved from an earlier Greek strategy game. As the Vikings explored other lands, they adapted the Roman version into their own style of play. Writings suggest the game spread throughout Viking settlements in Norway, Sweden, Denmark, Iceland, England, Ireland, and regions of modern-day Russia visited by Vikings between the 4th-11th centuries CE. It was an integral part of Norse culture and literature like the Icelandic sagas make references to Hnefatafl.
Archaeological findings show over a thousand carved wooden or bone gaming pieces were placed in important Viking graves, signifying Hnefatafl’s ritual and social significance. By the 12th century, as Chess became ubiquitous, Hnefatafl was gradually replaced and its original rules lost to history. However, 18th century explorer Carl Linnaeus recorded the gameplay of the similar Sami strategy game Tablut, providing clues to reconstructing Hnefatafl.
Basic Gameplay
Modern renditions of Hnefatafl are played on an 11×11 checkered board with scattered rectangular playing pieces in two colors representing attackers and defenders. One taller “King” piece leads the defenders. Players alternate turns moving pieces orthogonally, like chess rooks, along unblocked rows or columns. Capture occurs by sandwiching an opponent’s piece on opposing sides. It’s harder to capture the King, requiring surrounding him on all four sides.
The objective for defenders is to escape the King to a corner square while attackers aim to entrap and capture him. Some variants give the King an “armed” ability to participate in captures or change the victory condition to the board’s edge. The central square holds religious significance and only the King can stand there, though others may pass through.
Rule Variations
While the basic gameplay remains similar, communities developed distinct house rules over Hnefatafl’s widespread cultural diffusion. Variations exist in board sizes (usually 9×9 or 11×11), piece ratios (often twice as many attackers), and specific rules like “shield walls” enabling multiple captures simultaneously.
Among widespread versions are Tablut (recorded Sami rules), Irish Brandubh, Danish Tawlbwrdd, and Fetlar/Copenhagen Hnefatafl featuring additions like “exit forts.” Online play continues developing the game with balanced options. Overall, Hnefatafl was a deep strategy experience for Vikings translated into many regional dialects yet stayed an honored pastime at the heart of Norse tradition.